24-Hour Case Study



This is a high-level overview of my product design process. I challenged myself to design a mid-fidelity prototype of a mobile app for Creative Entrepreneurs in one day (in Figma) from inception, ideation, design, development, testing to implementation.  

Role — Research, Wireframes, Flow Diagram, Visual Design, Prototyping, Developer Hand-off

Problem
Creative Entrepreneurship is on the rise and many people can make a living by freelancing and pursuing their creativity. Technology has played an important part by getting tools in the hands of creators but there are still many pain points with business management such as backend business work, not enough time to be creative, and budgeting & payments...


Quantitative Research
Qualitative Research

User Flow / Wireframes
Mobile Mockups
Developer Hand-off


Example Screen